#ifndef MATGL_H
#define MATGL_H

float* MatrixMultiplication4x4(float* m1, float* m2);
float* MatrixScale(float x, float y, float z);
float* MatrixTranslation(float x, float y, float z);
float* MatrixRotationX(float rotation);
float* MatrixRotationY(float rotation);
float* MatrixRotationZ(float rotation);
float* MatrixProjection(float near, float far, float fov, float aspect);

#endif